AI Insights · Timothy · April 2022
Top 5 Survival Games on Android in Spain Q1 2022
Explore the performance of the top 5 survival games on Android in Spain during Q1 2022, focusing on their weekly downloads, revenue, and active users.
In Q1 2022, the top 5 survival games on the Android platform in Spain showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Last Day on Earth: Survival began the quarter with a revenue of approximately $14.4K, which saw a decline to around $7.4K by mid-January, before stabilizing and peaking again at $10.4K by the end of March. Weekly downloads started at 4.9K and experienced a gradual decline, ending the quarter at about 1.7K. Active users followed a similar downward trend, beginning at 20.7K and falling to 10.9K by the end of March.
Frostborn: Action RPG saw its highest weekly revenue of $3.8K at the beginning of the quarter, which steadily declined to around $691 by the end of March. Weekly downloads peaked at 826 in mid-February but dropped to 273 by the end of the quarter. Active users mirrored this trend, starting at 1.8K and ending at just over 1K.
LOST in BLUE experienced fluctuations in revenue, starting at $2.8K, dropping to $675 in early March, and then rising to $2.3K by the end of the quarter. Downloads were more stable, peaking at 5.9K in late January and maintaining around 3.3K towards the end of March. Active users began at 5.5K, peaked at 8.8K in late January, and ended the quarter at 5.8K.
Last Island of Survival showed modest revenue, peaking at $1.3K in late January and closing the quarter at $1.2K. Downloads saw an early spike to 3K in mid-January, but fell to around 504 by the end of March. Active users reflected a similar trend, starting at 1.5K, peaking at 3.7K mid-January, and ending at 1.3K.
Days After: Zombie Survival had a relatively steady revenue, beginning at $450 and peaking at $1.1K in late January. Downloads were highest in early January at 5.1K, fluctuating throughout the quarter, and ending at 2.2K. Active users started at 2K, peaked at 5.7K in early January, and increased again to 3K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.